In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Pay attention to the air vs. If you adored this information and you would want to receive more details regarding tower rush generously visit the website. ground balance.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Guaranteed damage is invaluable.
Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
| Card Pairing | What to Take | The Discard |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | Give the Hut |
| Spell vs Swarm | You now have the perfect counter to the swarm you just gave them | Give the Skeleton Army |
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Choose wisely, and outsmart them before the match even begins.