Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
The Core Components
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- Examples: Hog Rider, Giant, or Miner.
- Include at least two spells.
- Flying units will destroy you otherwise.
The Cost of War
A high average cost (above 4. When you cherished this post and also you wish to obtain more details about tower rush generously check out our web-page. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Role | Top Pick | Function |
|---|---|---|
| Tower Taker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Small Spell | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Testing and Tweaking
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Do not be afraid to experiment, but avoid changing your deck after every single loss.