Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- Never waste a small spell on a single, high-health target.
- If an inferno tower locks onto your giant, zap it to reset the damage beam.
- A deck without cheap removal will be destroyed by bait strategies.
The Heavy Hitters
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
| Magic Category | Primary Use |
|---|---|
| Fireball / Poison | Damaging the tower while killing a defending wizard |
| Heavy Magic | Finishing off a tower from 500+ hitpoints |
The Perfect Match
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
If you treasured this article and you would like to acquire more info concerning tower rush i implore you to visit the web-page.