This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
- They are easier to distract with cannons or teslas.
- Melee units have very short sight ranges.
- A fast unit will cross tiles quickly, altering the math.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Aggro Rule | Tactical Application |
|---|---|
| Proximity Priority | The enemy will always hit the skeleton first |
| Vision Refresh | The tower will rescan and target the swarm |
Mastering the Grid
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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