Mastering Turret Placement in Tower Rush

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Force them to choose which target to spell. If you have almost any queries regarding where as well as how to make use of tower rush, you'll be able to call us in the website. Muscle memory is key.

In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.


This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.


Mastering the Middle


The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.


Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.


  • Force them to choose which target to spell.
  • Muscle memory is key.
  • Use cheap cycle buildings like cannons for fast threats.

Countering the Artillery


The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.


Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.


Turret TypeOptimal Placement
Heavy DefenseThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfire
Swarm ControlDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower

Geometrical Dominance


Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.


Practice your center pulls until you can do them with your eyes closed.



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