Mastering Cycle Decks in Tower Rush

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The Pros: Ultimate Control and Out-Rotating Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the.

Cycle decks completely abandon the concept of massive, overwhelming pushes in favor of relentless, high-speed, low-cost micro-engagements.


This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.


The Pros: Ultimate Control and Out-Rotating


Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.


If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.


  • Never let them breathe.
  • Master the grid.
  • A good cycle player almost never leaks elixir.

The Cons: Zero Margin for Error


The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.


If you do not secure a massive tower damage lead during the first two minutes of single elixir, you will likely lose the game in the final minute.


AdvantageExecution
Out-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive building
Micro-DefenseDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units

Choosing Your Path


However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.


Winning a match by flawlessly defending a massive army with a handful of skeletons is the ultimate flex.



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